HASHFLOPS CARD GAME


Every turn is a climax.
Three steps to get ready
The rulebook and print files are available free on this site.
- 1See contents
Check the set
See what is included in the 48-card set and which free materials you need.
- 2Open rulebook
Read the rulebook
Read the web rulebook to learn the seven phases and how Events are resolved.
- 3Get print files
Prepare the table
Choose a mat for your paper size, then print the tokens at the matching scale.
Story
Long ago, humanity was destroyed by its own machines—the Gardeners, robots that broke free from the tasks they were built to perform.
With humanity gone, the Gardeners healed the ruined land until the planet was green and blue once more. Their work complete, they went to sleep deep in the forests, waiting for the day the world's balance might be disturbed again.
Ages passed. Then an unknown supermetal was detected deep within Earth: Noimanium. Said to contain extraordinary energy, it could unlock technologies beyond anything humanity had imagined.
The Noma, a wildly varied race of alien treasure hunters, converged on Earth in search of it. But Noimanium lies deep in forests guarded by the Gardeners. Awakened from their long sleep, the Gardeners—and rival Noma chasing the same prize—stand in the way.
You lead one of the expedition teams. Gather your crew and search for the treasure buried within Earth.
The battle for the ultimate treasure begins!
Physical set contents




- 32 Character Cards (8 each of Fire, Wind, Earth, and Water; base MP across the set is 1–4 lit hearts)
- 16 Event Cards (10 Standard, 4 Element Advantage, 1 Low-MP Victory, 1 Hand-Pick)
The physical product is this 48-card set only. The cards are printed in Japanese.
The 48-card set at a glance
32 Character Cards and 16 Event Cards. Every segment is labeled as well as color-coded.
- Character Cards32
- Fire8Wind8Earth8Water8
- Event Cards16
- Standard10Element Advantage4Low-MP Victory1Hand-Pick1
What else you need (all free)
How to Play
HASHFLOPS is a head-to-head card game for two players in which both sides reveal a card at the same time to settle each clash.
You fight using the Element (Fire, Wind, Earth, Water) and MP of your Character Cards, and swing the situation your way with Event Cards and Support Cards. The loser loses life equal to the base MP of their own Battle Card.
You win by reducing your opponent's life to 0. If the Character Card deck and both players' hands all run out first, the player with more life remaining wins (equal life is a draw).
Battle resolution and life loss use different values
Keep this distinction in mind to resolve each battle smoothly.
Determine the winner
Special Event → final MP
Check special Events first. If none decides the battle, compare base MP + Support MP + the Standard Event effect, capped at 8.
Reduce the loser’s life
The loser’s own Battle Card base MP
Do not use final MP, Support MP, or any value on the opponent’s card. On a draw, neither player loses life.
One turn, seven phases
Follow the numbered sequence. If the game has not ended, begin the next turn.
- 1EventReveal one
- 2SelectionPlay face down
- 3RevealTurn up together
- 4SupportFirst → second
- 5BattleSpecial checks first
- 6ResultLife and Tōji
- 7DrawFirst → second
Turn quick reference
This summary expands the seven phases into nine actions, including card cleanup and the victory check.
- Reveal an Event Card and stack it face up over earlier cards in the Event Card space.
- Choose one card from your hand and place it face down. (Skipped when a Hand-Pick Event is in play — see "Event Cards.")
- Both players reveal at the same time.
- Starting with the first player, add 0–2 Support Cards of the same Element as the card you revealed in step 3. (Skip this when an Element Advantage Event is in play and exactly one Battle Card matches the crowned Element, and on Low-MP Victory turns.)
- Check special Events first. Low-MP Victory uses lower base MP (a tie uses Element advantage). For Element Advantage, when only one player's Battle Card matches the crowned Element, that player wins outright; if both or neither match, compare final MP normally.
- The loser reduces their own life by the base MP of their own Battle Card.
- Stack both Battle Cards and added Support Cards face up in the single Tōji zone at the lower left. Leave Event Cards in the Event Card space. If a player is at 0 life, end the game now.
- If the game continues and cards remain, draw 1 Character Card each in first-player, then second-player order. If the deck is empty, skip the draw.
- Immediately after drawing or skipping it, if the Character Card deck and both hands are empty, compare remaining life and end the game (equal life is a draw).
Print & Play
Free print-and-play PDFs for the playmat and Life Tokens — print them on your home printer.

The physical product is the card deck only. The playmat and Life Tokens are published as free print-and-play PDFs, and the rulebook is published free on this site. We do not sell or take reservations on this site at this time.
The cards are printed in Japanese.
HASHFLOPS Card Game uses the same characters and setting featured throughout this site.