
Every turn is
a climax.
HASHFLOPS is a head-to-head card game for two players in which both sides reveal a card at the same time to settle each clash.
- 2 players
- 10–15 minutes
- Ages 6+

Choose a card.
Reveal together.
You fight using the Element (Fire, Wind, Earth, Water) and MP of your Character Cards, and swing the situation your way with Event Cards and Support Cards. The loser loses life equal to the base MP of their own Battle Card.
You win by reducing your opponent's life to 0. If the Character Card deck and both players' hands all run out first, the player with more life remaining wins (equal life is a draw).
One turn, seven phases
Follow the numbered sequence. If the game has not ended, begin the next turn.
- 1EventReveal one
- 2SelectionPlay face down
- 3RevealTurn up together
- 4SupportFirst → second
- 5BattleSpecial Events first
- 6ResultLife and Tōji
- 7DrawFirst → second
Battle resolution and life loss use different values
Keep this distinction in mind to resolve each battle smoothly.
Determine the winner
Special Event → final MP
Check special Events first. If none decides the battle, compare base MP + Support MP + the Standard Event effect, capped at 8.
Reduce the loser’s life
The loser’s own Battle Card base MP
Do not use final MP, Support MP, or any value on the opponent’s card. If the battle is tied, neither player loses life.
Turn quick reference
This summary presents the seven phases of a turn and the victory check as nine steps. See the rulebook for the full rules.
- The first player reveals the top Event Card and stacks it face up over earlier cards in the Event Card space (its effect lasts this turn only).
- Choose one card from your hand and place it face down. Under a Hand-Pick Event, your opponent chooses the card instead; it is still placed face down (see "Event Cards").
- Both players reveal at the same time.
- Starting with the first player, add 0–2 Support Cards of the same Element as your own Battle Card (the second player decides after seeing the first player's additions). Do not add any during a Low-MP Victory Event, or during an Element Advantage Event when exactly one player revealed the crowned Element.
- Check special Events first (Low-MP Victory Event: lower base MP wins, and a base-MP tie uses the Element matchup; Element Advantage Event: if exactly one player revealed the crowned Element, that player wins). Otherwise, compare final MP (maximum 8); higher wins. If final MP is tied, use the Element matchup (Fire > Wind > Earth > Water > Fire); pairings with no matchup (Fire vs Earth, Wind vs Water) and the same Element are a tie.
- The losing player reduces their own life by the base MP of their own Battle Card (never below 0). If the battle is tied, neither player loses life.
- Stack both Battle Cards and the added Support Cards face up in the Tōji zone (the bottom space in the left column, labeled 湯治 / DISCARD on the mat). Leave Event Cards in the Event Card space. If a player is at 0 life, their opponent wins and the game ends now.
- If the game continues and the Character Card deck still has cards, draw 1 Character Card each in first-player, then second-player order. If the deck is empty, skip the draw.
- Immediately after drawing or skipping it, if the Character Card deck and both hands are empty, compare remaining life and end the game (more life wins; if equal, the game is a draw).
The cards behind every clash.
Physical set contents · 48 cards


Character Cards
32 Character Cards (8 each of Fire, Wind, Earth, and Water; base MP across the set is 1–4 lit hearts)


Event Cards
16 Event Cards (10 Standard, 4 Element Advantage, 1 Low-MP Victory, 1 Hand-Pick)
The physical product is this 48-card set only. The cards are printed in Japanese.
Explore the 48-card set
The 48-card set at a glance
32 Character Cards and 16 Event Cards. Every segment is labeled as well as color-coded.
- Character Cards32
- Fire8Wind8Earth8Water8
- Event Cards16
- Standard10Element Advantage4Low-MP Victory1Hand-Pick1

Make room
for a little adventure.
Free print-and-play PDFs for the playmat and Life Tokens — print them on your home printer.
What else you need (all free)
- Rulebook — dedicated Web rulebook page (there is no printed rulebook)
- 8 Life Tokens (4 red, 4 blue) — print-and-play PDF
- Playmat — print-and-play PDF
Three steps to get ready
The rulebook and print files are available free on this site.
- Check the setSee what is included in the 48-card set and which free materials you need.See contents
- Read the rulebookRead the web rulebook to learn the seven phases and how Events are resolved.Open rulebook
- Prepare the tableChoose a mat for your paper size, then print the tokens at the matching scale.Get print files
Story
Long ago, humanity was destroyed by its own machines—the Gardeners, robots that broke free from the tasks they were built to perform.
With humanity gone, the Gardeners healed the ruined land until the planet was green and blue once more. Their work complete, they went to sleep deep in the forests, waiting for the day the world's balance might be disturbed again.
Ages passed. Then an unknown supermetal was detected deep within Earth: Noimanium. Said to contain extraordinary energy, it could unlock technologies beyond anything humanity had imagined.
The Noma, a wildly varied race of alien treasure hunters, converged on Earth in search of it. But Noimanium lies deep in forests guarded by the Gardeners. Awakened from their long sleep, the Gardeners—and rival Noma chasing the same prize—stand in the way.
You lead one of the expedition teams. Gather your crew and search for the treasure buried within Earth.
The battle for the ultimate treasure begins!
The physical product is the card deck only. The playmat and Life Tokens are published as free print-and-play PDFs, and the rulebook is published free on this site. We do not sell or take reservations on this site at this time.
The cards are printed in Japanese.
HASHFLOPS Card Game uses the same characters and setting featured throughout this site.